Teknologian syvää päätä ja matalampaa rannikkoa – Assemblyn seminaareista ja workshopeista sisältöä löytyy niin alan harrastajille kuin myös aloittelijoille ja muille teknologiasta kiinnostuneille.
Fri 13:00 – 15:00
Organizer: Oskari Tamminen, MiTale. Let’s get to know 3D modeling together with the help of Blender. You will need a laptop and Blender (https://www.blender.org/download) already installed.
Sat 09:00 – 09:30
Demoscene Stage
Speaker: Joona Gynther from Amazon Web Services.
Sat 10:00 – 12:00
Organizer: Samuli Jaskelainen, Varjo. Workshop in Finnish or English depending on the participants preferences.
Learn how to make a game boy game with GB Studio. No previous game development experience needed, you are welcome to join in with your own laptop or just come to watch and learn. We will cover pixel art creation, level design and basic game logic using visual programming. Participants will also have an opportunity to run their own game on a real game boy at the end of the workshop.
Bring own laptop and make sure to download these tools before the workshop:
GB Studio: https://www.gbstudio.dev Tiled: https://thorbjorn.itch.io/tiled LibreSprite: https://github.com/LibreSprite/LibreSprite
Sat 10:00 – 10:30
Demoscene Stage
Speaker: Petter Skult, MiTale
Sat 10:30 – 11:00
Demoscene Stage
Speaker: Paul Grenfell from Ate Bit, Mikcom, IGDA Helsinki, Metaplay
Sat 11:00 – 11:30
Demoscene Stage
Speaker: Joeli Niva from DLA Piper
Sat 11:30 – 12:00
Demoscene Stage
Speaker: Arto Koistinen from Random Potion
Sat 12:00 – 14:00
Organizer: Perttu “Borb” Tuovinen, Borbware.
Pico-8, TIC-80, Picotron… These game engines are restricted by design! All fantasy consoles have their own unique aesthetics and limitations, and they can be used for creating digital experiences ranging from demoscene demos and jam games to full-blown commericial releases. In this workshop, you’ll learn the basics of the free and open-source fantasy console TIC-80 – remember to bring your laptop!
Sat 14:00 – 16:00
Organizer: Dina Ramse, DinaSaidSo.
Description and requirements: The workshop is designed to introduce to the world of board game design – where to start, what tools you can use to create different game mechanics, test and prototype your board game! Furthermore, Dina will also show some examples of how you can promote and possibly bring your game to life through crowdfunding.
IGDA Future / IGDA Finland järjestää ARTtech-seminaarin ja -työpajoja Assembly Summer 2024 -tapahtumassa perjantaina ja lauantaina 2.-3. elokuuta.
Seminaareja järjestetään lauantaina 3. elokuuta klo 12.00-15.00 Demoscene Stagella.
Aika: Lauantai, 3. elokuuta, 12.00 – 12.30
Puhuja: Joona Gynther, Amazon Web Services
We have all seen the boom of “generative AI” during the last year or so. Currently it seems that only your imagination is the limit to how the technology could be used from art generation to living NPCs. I will slightly lift the curtain of the “art-of-the-actually-possible” in a demo-heavy talk to inspire people to think about how they could leverage GenAI. I will show some code, but no prior knowledge is needed to understand what is happening. I will also be leveraging the AWS platform but no knowledge on cloud computing is expected or needed from participants.
Aika: Lauantai, 3. elokuuta, 12.30 – 13.00
Puhuja: Christopher Hamilton, IGDA – EU Chapter Coordinator
Christopher will share anecdotal stories and scientific studies on networking, offering creative strategies for building business connections.
Aika: Lauantai, 3. elokuuta, 13:00 – 13.30
Puhuja: Petter Skult, MiTale
Aika: Lauantai, 3. elokuuta, 13.30 – 14.00
Puhuja: Dina Ramse, Dina Said So Studio
Aika: Lauantai, 3. elokuuta, 14.00 – 14.30
Puhuja: Joeli Niva, DLA Piper
Join Joeli Niva for an informative, yet laid-back 30-minute exploration into the crucial legal stuff that will set you on the path to success in the dynamic world of game development. In this power-packed session, we’ll discuss the foundational steps of establishing a company, ensuring you lay the legal groundwork for a thriving venture. From choosing the right business structure to navigating initial registrations, you’ll gain actionable insights to kickstart your entrepreneurial journey.
Aika: Lauantai, 3. elokuuta, 14:30 – 15.00
Puhuja: Arto Koistinen Random Potion
RPGs have been one of the most popular and revered genres for almost the whole time digital games have existed, but they also have the reputation of being extremely complex to make. In this talk, indie developer of 15+ years and RPG genre veteran, Arto Koistinen, breaks down what goes into design, development and production of a roleplaying game. Topics discussed include design basics, code architecture and production issues such as time and resources needed, as well as the glance at the market for modern RPGs. If you’re thinking of making an RPG someday, are in the midst of working on one or just want a quick look inside a legendary genre, this talk is for you.
IGDA:n organisoimia työpajoja pidetään perjantaina ja lauantaina 2.-3. elokuuta. Työpajat järjestetään lähellä Demoscene Stagea
Aika: Perjantai, 2. elokuuta, 16.00 – 18.00
Vetäjä: Oskari Tamminen, MiTale
Let’s get to know 3D modeling together with the help of Blender. You will need a laptop and Blender (https://www.blender.org/download) already installed.
Aika: Lauantai, 3. elokuuta, 13.00 – 15.00
Vetäjä: Samuli Jaskelainen, Varjo
Workshop in Finnish or English depending on the participants preferences.
Learn how to make a game boy game with GB Studio. No previous game development experience needed, you are welcome to join in with your own laptop or just come to watch and learn. We will cover pixel art creation, level design and basic game logic using visual programming. Participants will also have an opportunity to run their own game on a real game boy at the end of the workshop.
Bring own laptop and make sure to download these tools before the workshop:
Aika: Lauantai, 3. elokuuta, 15.00 – 17.00
Vetäjä: Perttu “Borb” Tuovinen, Borbware
Pico-8, TIC-80, Picotron… These game engines are restricted by design! All fantasy consoles have their own unique aesthetics and limitations, and they can be used for creating digital experiences ranging from demoscene demos and jam games to full-blown commercial releases. In this workshop, you’ll learn the basics of the free and open-source fantasy console TIC-80 – remember to bring your laptop!
Aika: Lauantai, 3. elokuuta, 17.00 – 19.00
Vetäjä: Dina Ramse, DinaSaidSo
Description and requirements: The workshop is designed to introduce to the world of board game design – where to start, what tools you can use to create different game mechanics, test and prototype your board game! Furthermore, Dina will also show some examples of how you can promote and possibly bring your game to life through crowdfunding.